Starfield will be the first title to use the second generation Creation Engine


Along with the introduction of the Starfield title by Bethesda Games Studios, work on the second generation Creation Engine was also confirmed. It has been redesigned from the ground up to make the most of the possibilities of the new generation of consoles and thus replace the first generation of this engine, which has been used so far and is already relatively obsolete.

As such, we could see the Creation Engine as such for the first time in the title The Elder Scrolls V: Skyrim, based on the older Gamebryo game engine, which created the title The Elder Scrolls III: Morrowind or Fallout 3.

Last year, the new (and at that time still unnamed) generation of the engine was commented on by the executive producer of the studio, Todd Howard, when, according to him, this is the biggest intergenerational leap ever since Oblivion.

Our new technologies are optimized for the development of the large open worlds that we love to develop. You will feel the generational leap not only in graphic processing but also in the quality of data streaming. This is the biggest engine modification since the days of Oblivion and we have a lot of technological tweaks ready, which you will fully feel playing the upcoming Starfield (which is, by the way, our first new brand in the last 25 years) and The Elder Scrolls VI.

We will have to wait for a demonstration of this technology at least until the introduction of the first shots of Starfield gameplay, but it looks like we have something to look forward to.

The game will be released on November 11, 2022, exclusively for the PC and Xbox Series X / S.

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