The Legend of Zelda: Skyward Sword HD brings an amazing Wii title to Nintendo Switch


 

The adventures of Linka and Princess Zelda have been countless. Across several generations of console consoles, Nintendo has presented us with both magical and exciting stories. But have you heard the one where Princess Zelda was not actually a princess yet, and the kingdom of Hyrule did not even exist? Embark on the very first Line expedition, during which you will fly, fence, and think hard. The Legend of Zelda: Skyward Sword HD brings to Nintendo Switch a successful part of the 2011 series, which was then released on the Nintendo Wii. In addition to a more modern look, the game boasts, for example, new control options for handheld mode or many bug fixes from the original edition.


For the last time, many of you may have met the series at The Legend of Zelda: Breath of the Wild, which surprised many with its openness and freedom. Mostly by the fact that you can actually go anywhere from the beginning and fill the dungeons in your own order. Skyward Sword, on the other hand, is one of the parts that go a little more traditionally. There are many more cutscenes and the course is more or less lined forward. Hehe, do you understand? On LINK. Ok, let's forget about it.


But this more closed approach is certainly not bad, and in many ways, it may be better than the completely free world of Breath of the Wild. The difficulty curve can be much better designed and the individual puzzles in the dungeons can be more thoughtful when you know in which sequence they will go. In short, even this more boxed world has its advantages. But Skyward Sword is definitely not keeping you in check. You have a world of several locations with a central hub high in the sky. There, you will find yourself before each expedition to the next location, to gain strength and perhaps fulfill some of the side tasks for the inhabitants of this small town in heaven. And it definitely doesn't end with a small island! Countless scattered flying islands await you, around which you have the opportunity to fly with your Loftwing. This is an ancient and noble race of birds that serves you at the command of the goddess Hylie.


Until recently, the "world down" was a big unknown for Linka and the other inhabitants, and they thought that it was simply impossible to get there. But events took a turn for the worse. Zelda is gone and you have been given a brand new sword and you are ready to go to the earth's surface, where a pile of enemies and intricate dungeons are waiting for you - in short, such a traditional Zelda.


Since the Skyward Sword was originally released in the golden age of the Nintendo Wii, it is of course full of motion controls. A ton of criticism came down to that at the time. Unlike many other parts, it depends on the direction of the sword cut. Fighting is a bit more tactical when the enemy is hiding at the top left, so you have to cut obliquely from the opposite direction. And there's nothing better when you really need to quickly slash in that direction and the game will do literally anything but this attack. The HD edition aims to fix these problems in two ways. The first and at the same time very radical step is to add a completely new control, which doesn't need any movement at all, which must have been challenging in the game, which revolves around him. Of course, there is also an old system full of flicking in the right direction and waving the controller full screen. The pile of errors with calibration and aiming has also disappeared. But it's not so pink. Despite all the promised corrections, I got angry several times during fights, where the driver simply refused to listen. As a result, I more or less played the second half of the game in a static mode without moving. The cutting direction is then determined by the right lever, where you are practically guaranteed that the swing will fly correctly.


As already mentioned, the course of the game is closer to the traditional games of the series. The story is linear and the dungeons are well thought out and contain a typical familiar loop. Get a map, a few small keys, a new item that will allow you to get to places that are not yet available, and a nice boss fight. The environment and the puzzles in Skyward Sword are elaborate and stuck in my memory almost immediately. Also, the story and personalities of the characters you meet during your adventure are magical and very entertaining. At any time during your expedition, you can return to heaven, where you can buy new items or help the locals. You get back to the top with statuettes scattered around the world. Nintendo has added a new one to the HD edition practical possibility of teleporting without having to find a statue in the world. Unfortunately, you need to purchase the new Amiibo that came out with the game for this feature.


The progress through the levels was quite smooth and something was happening every now and then. But some passages are overly full of monologues from your portable Fi partner. Each dialogue stops you completely and then Fi floods you with calculated percentage facts about the area where you are. Or he will constantly advise you on things that are quite clear.


From a graphic point of view, Skyward Sword definitely has nothing to be ashamed of. The lightly painted style that the game has chosen has aged like wine and with better resolution and HD textures look better than ever. He definitely got older better than another part of Zelda on the Nintendo Wii, Twilight Princess, which adapted a slightly more realistic look and age are a bit recognizable.


The music side of The Legend of Zelda is a bit of certainty, and Skyward Sword is no exception. The orchestral procession is with you throughout the adventure and a few old classics in a more modern version are returning.


Together, I spent about fifteen hours playing, which actually seemed like five. I missed my time incredibly well and I always felt that something new was happening. The fact that the game was originally released ten years ago is really very solid work. Those who did not have the honor of this work during the Nintendo Wii era should at least give it a try. And if you played it then, but you were discouraged by motion control, I would not be afraid to recommend this HD port to you. Indiana enjoyed most of the game, as they were 9 out of 10.

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